No clock, no rush
It is turn-based. Nothing moves while you aim. Spend as long as you like on one angle — that single shot can reshape the whole board.
Hold the line
A turn-based brick breaker where every angle counts
It is turn-based. Nothing moves while you aim. Spend as long as you like on one angle — that single shot can reshape the whole board.
Bricks harden as the waves climb, and every turn the rows step closer. Reach your defense line and the run is over.
Reinforce, Critical, Explosive, Supply. Consumables are spent each run, so you go in with a different mix every time.
Three daily quests and a best-wave leaderboard. The goal is simple — one wave further than yesterday.